#import "PAThumbWheelPalette.h"
#import "PAThumbWheel.h"

@implementation  PAThumbWheelPalette

- setLinHorizTW:object { linHorizTW=object; return self; }

- setLinVertTW:object 
{ linVertTW = object; [linVertTW setDirection:DIRECTION_VERTICAL];return self;}

- setRadHorizTW:object
{
	radHorizTW=object;
	[radHorizTW setDisplayMode:DISPLAY_MODE_RADIAL];
	[radHorizTW setVisibleMax:90];  [radHorizTW setVisibleMin:-90];
	[radHorizTW setAbsoluteMax:90]; [radHorizTW setAbsoluteMin:-90];
	return self;
}

- setRadVertTW:object
{
	radVertTW=object;
	[radVertTW setDirection:DIRECTION_VERTICAL]; 
	[radVertTW setDisplayMode:DISPLAY_MODE_RADIAL];
	[radVertTW setVisibleMax:90];  [radVertTW setVisibleMin:-90];
	[radVertTW setAbsoluteMax:90]; [radVertTW setAbsoluteMin:-90];
	return self;
}

@end
